:Added a few new moves, swapped out a bunch of art, still not finalized yet but you can still try it out the Beta v2. :Added a couple new moves throw/push vegetable toss expanded the punch and kick animations replaced a lot of placeholder art :Bomb now damages p1, one reason I didn’t place the bomb in the foreground was because Peachs dress clips the ground plane making it look awkward. :Addressed many of the super move issues still I know I probably missed a few, still don’t understand much what triggers do for them. :General cleanup of existing attacks :Consolidated the Daisy attacks into one attack, but still Daisy doesn’t have as large a role as I would like, hopefully I can focus on that next release. :Considering she’s not a martial arts expert I’m trying to reason with myself why some of the attacks still don’t feel organic, I’m going to take another look at this. Simplified the control scheme for the sake of test “firepower” DF, F, a / DF, F, b “rampage” a+b “maximenpointe” x+y “maximspin” c+z “DAISY DASH” DB, B, a / DB, B, b “veggies” D,D,U “BITE ME” x,x,x,x “THWOMP” F,x “Bobombdrop” F,a “koopa kick” D,U “Turnip_power” ~D, DF, F, y /~D, DF, F, x
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