a= burped fireball b= fiery tatsumaki upwards(in air fiery shin kick downwards) c= shinryuken(if used in air it becomes the fiery shin kick super combo) x= spinning tatsumaki forward y= fiery shoryuken(press y afterwards to do the shiryuken shoryuken which does more hits) z= Homer shungokusastu(press punch to stab opponent in chest at the right time) F, F,= ashura forward B,B= ashura backwards other super combos D, D, a= Homer ball slam(can be cancelled) D, D, b= Homer upwards burp cannon(no cancel) D, D, c= jinraki kyuaku(can be cancelled, in air becomes buster burp-uken) D, D, x= fire dash(can be cancelled) D, D, y= shinku burp-uken(also in air burp-splosion) D, D, z= shryu reppa(can be cancelled in air becomes Tenma gou-zanku) F, F, z= Homer combo b+y= charging Glitches and errors= Unfortunetly I've been trying so hard to correct this problem it happens when Evil Homer is charging another sprite shows up his special energy still charges though he looks like his in his normal fighting stance. Then he is stuck like that for at least a minute. However after the minute or 2 of charging he works fine, but to snap him out of it a low kick should wake him up.
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