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Momo Hinamori By Ashisukurou (Read 17519 times)

Started by Ashisukurou, April 11, 2011, 07:05:44 am
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Momo Hinamori By Ashisukurou
#1  April 11, 2011, 07:05:44 am
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[img resized=1 width= height=]http://i55.tinypic.com/2hnug51.png[/img]
「Name:」
Hinamori Momo
「Origin:」
Bleach (Burichi)
「Zanpaktou:」
Tobiume
「Author:」
Ashisukurou
「Last Update:」
4.12.2011
「Version:」
1.1
「Compatibility:」
NLMugen, MugenPLUS

















Ok! Here's The Stable Version Of Momo Hinamori.
Thanks. Please Enjoy. ^_^

Please Click The Links:

http://mugenguild.com/forumx/index.php?topic=127782.msg1312961#msg1312961
http://forum.mugen-infantry.net/index.php?topic=144498.0


Thank You!


Password: ashisukurou

Please DON'T Direct LiNK! Really PLEASE!


Last Edit: April 12, 2011, 05:03:08 pm by Ashisukurou
Re: Momo Hinamori By Ashisukurou
#2  April 11, 2011, 07:13:22 am
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CREDITS:

"PriPri Man"

"johnny916"
http://mugenguild.com/forumx/index.php?action=profile;u=44237

"Dan Mt."
http://mugenguild.com/forumx/index.php?action=profile;u=45867

"yaminop"
http://mugenguild.com/forumx/index.php?action=profile;u=50373

"StormEX"
http://mugenguild.com/forumx/index.php?action=profile;u=26888

"DopeFiend"
http://mugenguild.com/forumx/index.php?action=profile;u=33132

"NG3o"
http://mugenguild.com/forumx/index.php?action=profile;u=38154

"Alchemist"
http://mugenguild.com/forumx/index.php?action=profile;u=9835

"/2" / "Warusaki" / "Kabe"
http://mugenguild.com/forumx/index.php?action=profile;u=3046


Re: Momo Hinamori By Ashisukurou
#3  April 11, 2011, 06:09:40 pm
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You really didn't need to put the credits in the thread. Just put them in a readme inside the character's folder and it's enough.

Btw, let's see what you did there. And let's hope you also added the commands inside a readme too.

----

OMG, 42.74 MB! That's waaay to big for a character.

Also, hahahahaha....... I just knew it. When you guys put your commands in your own thread, it means you didn't bother doing a readme. Le sigh.

---

Oh boy...

- Backwards dash makes hitboxes disappear for a moment. If you wanted to aim for invulnerability in the backdash, you normally aim to the moment after the beggining and the middle part, not when the dash is about to end.

- About the hitsparks, they're too big. I mean, all the slashes seems to divide the screen in two (the hitsparks do that). And you also abused a lot the special effects, specially the counter attack effect. Maybe that's why your character is too big. Don't make it that flashy.

- It's really bothersome that "F+x" triggers the grab, regardless if you're close or not to your enemy. Don't do this if that button is used for attack purposes. Do it for two buttons or put it in a different one that is not used for normal attacks.

- Also, speaking about the grab, you're doing it wrong. When you're grabbed, both characters (the one that grabs and the one being grabbed) should be invincible. Else, it will bring some problems if someone uses a delayed attack. Also, why that huge hitbox covering the entire middle part? Only make it appear near the character and that's it.

- Rework your juggle system. I can repeat 4 times the combo "F+y" + "F+z" with no difficulties, only a little timing. It's really easy to keep the opponent airborne because of that.

- Your character jumps way too hight.

- All your attacks (normal, special and supers) do really low damage. To the point of making this character useless.

- If "x" normal attack didn't trigger the grab if you used "F+x", I'm really sure it would provoke an infinite. Mainly because the hitstun of this attack is way too long. Reduce the hitstun of that attack.

- "B+x" is unblockable. With that big hitbox, I can't agree.

- "F+y" is a crouch attack? Why? It doesn't look like it's one.

- "y" attack is an OTG move? Doesn't really fit there.

- If I keep pressing "F", "U" or "B" in the air, I can't use the "x", "y" (in this case "F" works) and  "z".

- "Start" seems to reset her to the beggining of her standing animation.

- I can cancel your teleport with anything. It's not fair, specially when you're invincible if you teleport. And seriously, you're even able to cancel a teleport with another one. I know you limit the amount of teleports that can be done in a row with the bar on the left, but it still is bad.

- "B,D,F,z" makes your character invincible. And why does that attack go after me?

I really can't test the other modes you put. Why? Because I have no idea how to get to them. Supposely it's about the bar that appears above when you start the round (which btw doesn't appear again if you reset the match, and lasts too little to allow me to select a mode), but you didn't explain how it works. And seriously, you overdid it with the flashiness. That's all I can see in this character. It's flashy, but right now completely useless because of the damage it does. You may want to focus more on gameplay issues next time.

Also, I have a last question about something that I saw when using powercharge. I put it in Screenshots. Hope someone can answer me this.
Last Edit: April 11, 2011, 07:35:02 pm by Nanashi_1337
Re: Momo Hinamori By Ashisukurou
#4  April 12, 2011, 05:03:53 pm
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Oh, Lots of Troubleshot Stuff... Thank You So Much For Those...
My Reason On Not Putting A Readme File Is So That People That Direct Linking At least Can't Read Manual That I Posted On This Thread... They Should Have Al Least Visit This Thread...
Ok... Here's What Included On Update...

-----------------------------
UPLOADED A NEW VERSION (1.1)
-----------------------------

* Damage Adjusted
* Time On SoulMode Selection Adjusted
* Grab Command  Changed
* "F+y" Guardflag Changed
* Aerial Basic Attacks Bug Fixed
* "B,D,F,z" Invicibility Bug Fixed
* "y" OTG Bug Fixed
* I Added The Manual About This Character's System..  Placed Above This Thread



Re: Momo Hinamori By Ashisukurou
#5  April 21, 2011, 11:24:23 am
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Alright... Found Out Some Stuffs To Improve Momo's Gameplay...
I'm Implementing It Now
These Were Tweaks On Momo's Moves And Attacks As Well As The Juggle System...
I Will Include These On version 1.2...Version 1.2 Coming....


Re: Momo Hinamori By Ashisukurou
#6  May 16, 2011, 01:30:36 pm
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